Advertisers often say that people need seven or eight exposures to a new
product in order to really take notice. This is approximately the number of
times I heard about Second Life before I decided to give it a try.
Second Life [1] is a 3-D virtual world
built and owned by its residents. Second Life launched to the public in 2003,
and has grown dramatically since then. Currently, the site has nearly 1.7
million members/inhabitants worldwide.
Many people believe the Second Life will have major economic impact as
marketers use the venue to generate brand awareness and sales. For instance,
American Apparel, a clothing brand with 80 retail locations in the
With the site still relatively small in Internet terms, there is still a
huge opportunity to create products/services for it and to set up shops. In
fact, a business plan [2] competition was recently announced to promote this
concept. Specifically, The Electric Sheep
While the prize money will be in
I just signed up for Second Life and am clearly a newbie. Have any of you
been a member for a while? What do you think the economic impact of Second Life
will be? I look forward to your comments.
Links:
[1] http://secondlife.com/
[2] http://www.growthink.com/businessplan
[3] http://www.electricsheepcompany.com/news/?p=39