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Second Life Business Planning Competition
Written by Jay Turo on Tuesday, November 28, 2006
Categories:
Advertisers often say that people need seven or eight exposures to a new
product in order to really take notice. This is approximately the number of
times I heard about Second Life before I decided to give it a try.
Second Life is a 3-D virtual world
built and owned by its residents. Second Life launched to the public in 2003,
and has grown dramatically since then. Currently, the site has nearly 1.7
million members/inhabitants worldwide.
Many people believe the Second Life will have major economic impact as
marketers use the venue to generate brand awareness and sales. For instance,
American Apparel, a clothing brand with 80 retail locations in the
With the site still relatively small in Internet terms, there is still a
huge opportunity to create products/services for it and to set up shops. In
fact, a business plan competition was recently announced to promote this
concept. Specifically, The Electric Sheep
While the prize money will be in
I just signed up for Second Life and am clearly a newbie. Have any of you
been a member for a while? What do you think the economic impact of Second Life
will be? I look forward to your comments. Share this article:
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I have had a Second Life account for nearly a year. Most of what I read from promoters, including entrepreneurs, is that if your product testing will do well in a place like Baghdad, Iraq, where terrorism and money laundering abounds, then you're testing in the proper venue.
Ah, here's a good link on the pitfalls and changes in Second Life:
http://www.worldsinmotion.biz/2007/07/virtual_marketers_reconsider_s.php
One's first step in wisdom is to kuesteon everything - and one's last is to come to terms with everything.